Level 1 contains two mini stages, Downtown Race and Grind Race. I must also note that for every mode, Levels 1 and 4 have a space where an additional level could appear (one for a possible third mini stage, and one for a full level).Īction race can be run with Sonic, Shadow, Amy or Metal Sonic. Each of Action Race, Treasure Hunt and Shooting Battle has eight full levels, as well as two mini-stages, divided into four Levels. ![]() The main modes are Action Race, Treasure Hunt, Shooting Battle, Chao Race, Chao Karate and Kart Race. Frankly, I’m not much of a multiplayer gamer, and while I’m basing my opinions here mainly on the single player aspects of this game, it would be remiss of me not to discuss the Battle in Battle. Regarding battle modes, it’s very similar to SA2 but with a few new additions. Though not without its faults, the improved experience of SA2 Battle on the Gamecube just feels more like what Sonic Team was striving after all along. I feel the inclusion of additional Battle modes, advanced Chao raising (and fighting!), visual improvements and better control justifies its purchase price. The most important question, though, is does SA2Battle merit buying, especially if you’ve already played the Dreamcast version? Personally, I sure think so, but those with slimmer wallets may want to consider carefully. For all levels, although different in their characters and specific objectives, the usual Story Mode objective, Collect 100 Rings, Find the Lost Chao, clear the level in a set time, and Clear Hard Mode levels are all available. Stage Select mode remains the same with five different missions to replay for each level unlocked. Additionally, both Tails and Rouge have a kart driving level. Eggman ride atop bipedal mecha and shoot and platform their way through a variety of areas. Item hunting/exploring is left to Knuckles the Echidna and Rouge the Bat. Usual Sonic-style racing/platforming is tackled by Sonic or his Dark counterpart, Shadow. The gameplay is divided into three types which three respective characters for each Hero and Dark. They have the same Story Mode split into Hero and Dark sections, as well as a Stage Select where you can replay any level you’ve unlocked with any of five different objectives. They are very similar, and anyone who’s played the DC version will be immediately familiar. I find it impossible to think of Sonic Adventure 2 Battle without comparing it to Sonic Adventure 2 for the Dreamcast. Avoiding and attacking enemies, hitting dash pads that aren’t simply laid out directly in front of you, grinding (and grinding effectively) and otherwise racing at high speeds in directions that aren’t invariably related only to pressing ‘up’ on the stick all require a measure of control not available in the original SA, while still managing to maintain a greater feeling of speed. While Sonic naturally blasts automatically through loops and bungee cords, there is much more involved in controlling Sonic in the areas between. ![]() So even while I didn’t enjoy hunting for Master Emerald shards as much as racing along as Sonic, I felt that I had a reason to do so within the story rather than just for the sake of progressing to the next Sonic level.Īnd best of all, SA2 is much more about speed than it predecessor, and skill combined with speed, at that. The hunting and shooting levels were given purpose within the story, as throughout the development of the storyline different obstacles came up requiring the talents of different characters. Gameplay style has been reduced to the fundamental three types of speeding, hunting and shooting. Removal of the free-roaming ‘quest’ format made for smoother story progression. Combined with the near sleep-inducing gameplay of the likes of Amy and Big the Cat’s quests, I found little to enjoy after earning A Ranks on all of Sonics’ levels.Įnter Sonic Adventure 2 for the Dreamcast: it seemed to correct nearly everything I found lacking in the original. Although Sonic Adventure had some nice moments, I just never felt that I was going fast enough, and even when I was, all it seemed to require was holding up on the analog stick and hitting a few dash pads. Even at that, by biggest turn off stemmed from the fact that I was brought up on the Genesis Sonic games when if you weren’t able to fly along in a blue blur, then you just weren’t very good at the game. I enjoyed the Sonic levels and feel that Sonic Team did a pretty decent job of translating the Sonic experience into 3D, but the rest of the game fell short of enjoyable and I never played very far into the other characters’ quests. First off, let me dig out my flame-retardant gear and say that I was not that big a fan of Sonic Adventure.
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